![]() Nicole had been wondering where her stick had gone and was clueless as to what had happened. Claire used her own daughter's hockey stick to beat a sixteen year old girl to death, then cleaned the stick and gave it back to Nicole so she could play a hockey game. She was murdered by Claire, the wife of the man she had an affair with. Nightmare Fuel: Late in the game, it's revealed that Rachel didn't kill herself.Even in the opening scene Claire's tone when discussing Rachel is contemptuous (such as saying she believed Rachel "did the right thing" by allegedly killing herself). By extension, some players have mentioned that the killer's identity was also obvious to them there aren't that many cast members and out of all of them Claire has one of the strongest motives to kill Rachel (especially considering Leonard is depicted as treating Rachel as a Lost Lenore, making him an unlikely suspect).The main plotline involves investigating the supposed mystery around Rachel's death, although if you take the official ruling that she killed herself at face value there's not much mystery at all: a lonely, bullied teenager with an extremely strict and religious father got into a sexual relationship with her married tutor, and when the affair was revealed she couldn't cope with the fallout. ![]() Many players guessed right off the bat that Rachel was actually murdered, especially those already familiar with these narrative-driven style games.less than ideal in an Environmental Narrative Game (considering that getting invested in the plot and characters is the whole point of games in this genre). Needless to say, having your audience largely unable to connect with your protagonists or sympathise with their situation is. The fact that the game never really interrogates the validity of 49-year-old Leonard's romantic and sexual relationship with 16-year-old Rachel and in fact ends by chastising Nicole for not unquestioningly supporting their "true love" was enough to put a lot of players off the story. Audience-Alienating Premise: One of the main cruxes of the plot is Leonard and Rachel's affair.Both protagonists abruptly committing suicide, or alternatively Nicole going insane, also made the whole thing seem pointless and unnecessarily bleak to some players. Audience-Alienating Ending: Lots of players have stated they didn't mind the game's plot and could've viewed it as a decent Environmental Narrative Game if it weren't for the ending, due to it never actively condemning Leonard's actions and instead pushing all the blame on his wife while she is certainly guilty of killing Rachel, the narrative glosses over the married Leonard having an inappropriate relationship with a teenager, and even seems to present him sympathetically.Or perhaps Claire acted purely from spite, having already decided to leave Leonard but wanting to deny him a chance at happiness with Rachel. ![]() ![]() Why did Claire murder Rachel and go to the effort of making it look like a suicide when she ultimately left her husband anyway? Perhaps Claire deluded herself into believing it would all go back to normal after Rachel was gone (maybe she didn't even intend for the body to be found, with it being four weeks before Rachel's remains were discovered) only to realize she couldn't stomach staying with her cheating husband in a town where she and her daughter were constantly harassed (especially given Leonard continued to fixate on Rachel). ![]() It really doesn't help that at the time of Rachel's death she'd been having sex with Leonard for nine months, meaning she was possibly only 15 when the affair began (which would make it statutory rape). Many players interpret Leonard as having taken advantage of a lonely and troubled teenager and insists it was love to justify it to himself, while Rachel was likely starved for affection and approval from an adult.
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